Portainer ↗private
Container management for the whole homelab. Every stack on GhostNet deploys through its webhooks.
/internal — authelia let you through
Full inventory, including the services that keep the lights on. Private entries are marked; they only exist on this page.
Container management for the whole homelab. Every stack on GhostNet deploys through its webhooks.
Reverse proxy and TLS termination for everything on GhostNet. Routes each subdomain to its container, renews the certificates.
Asymmetric multiplayer heist — 2–4 thieves sneak through a pitch-black building while one warden watches the cameras and IS the building.
Interactive camp built with Phaser and Vite. Tents, vans, props — the whole festival, in the browser.
This very page. Astro-built index of everything on the domain, so no project gets lost in the dark again.
Tongue-in-cheek open-world multiplayer in the browser — run, shoot, and carjack low-poly trucks across a procedural city block.
Interactive lee-wave & rotor wind tunnel — draw mountains and watch smoke, thermals, and clouds ride the 2-D flow in real time.
Neon Arithmetic Defense — mental-math drills disguised as an arcade defense game. Solve fast or get overrun.
Paperclips-style incremental economy game in the Media Concept universe — buy ink, set prices, outsell Basti, Uli and Andi. React + self-hosted Convex, multiplayer.
Backstage of the paperclip factory — the self-hosted Convex backend behind MCSimulator. Basic auth keeps the door shut.
Micro Machines-style top-down drift racing across breakfast tables, pool tables and garden paths — CPU tournaments or online multiplayer for 2–4.
Browser Minecraft — authoritative Node server, Three.js/WebGL2 client. Survival, redstone, mobs, the Nether and the End, multiplayer included.
Live BlueMap render of the server world — fly through the whole map in 3D, right in the browser.
The real deal — an actual Minecraft server running on this very domain. Point your launcher at glowingghost.de.
1v1 real-time territory war — OpenFront-style border painting meets Mushroom Wars cities, with hidden troop counts and real-world coastline maps.
Voxel sandbox with no engine underneath — a hand-written WebGL2 renderer, an authoritative server over WebSocket, survival and creative, and a nether to fall into.
Every Project Euler problem in scope, solved and verified — solver per problem, reference answers, and a CI harness that keeps them honest.
Voice server for the crew — low latency, always on, no browser tab required. Point your TeamSpeak client at the domain.
Real-time galactic conquest — paint your empire across a procedural star map, forge alliances, betray them, and end arguments with MIRVs.
Dedicated Trackmania server hosted on GhostNet — hunt times together on a rotating map pool. Find it in the in-game server browser.
Celeste-style precision platformer, fully hand-rolled — no build step, no assets. Every sprite is canvas pixels, all audio synthesized live.