glowingghost.de

Everything that haunts
this domain.

One domain, too many experiments. This is the index of every project, service, and half-finished idea running on GhostNet — so none of them get lost in the dark again.

online 13

Blackout preview

Blackout

Asymmetric multiplayer heist — 2–4 thieves sneak through a pitch-black building while one warden watches the cameras and IS the building.

blackout.glowingghost.de
  • typescript
  • multiplayer
  • game

A heist in the dark: thieves see only what their flashlight cone reveals, steal the loot, and extract before the clock runs out — but the flashlight also gives them away. The warden watches everything through CCTV and spends a power budget to fight back: lock doors, kill lights, swivel cameras, and launch drones. Private rooms via share codes, and an after-action report scores every operative.

  • Asymmetric roles: top-down flashlight stealth for thieves, a full-building security terminal for the warden
  • Warden powers on an energy budget: door locks, blackouts, camera swivels, freehand-drawn drone patrols
  • Thieves can sabotage cameras — a loud, risky channel that permanently blinds one
  • Server-authoritative TypeScript simulation over WebSockets, with per-role visibility so nobody can peek
Fairy Dust Camp preview

Fairy Dust Camp

Interactive camp built with Phaser and Vite. Tents, vans, props — the whole festival, in the browser.

camp.glowingghost.de
  • phaser
  • typescript
  • game

Wander a pixel-art festival campsite rendered with Phaser. Every tent, van and prop is placed by hand; sit down at the laptop (press E) to trigger the story beats.

Built with Phaser 3 and Vite, bundled small enough to boot instantly in the browser.

GTA6 (browser edition) preview

GTA6 (browser edition)

Tongue-in-cheek open-world multiplayer in the browser — run, shoot, and carjack low-poly trucks across a procedural city block.

gta6.glowingghost.de
  • threejs
  • multiplayer
  • game

While Rockstar takes their time, this ships today: a shared low-poly city where everyone on the page runs around, shoots, and fights over the same pool of four-seat cars. Walk up to any vehicle, press E, and it’s yours — until someone shoots you out of it.

  • Third-person on-foot movement with mouse aim, plus drivable multi-seat cars
  • Live multiplayer through Colyseus rooms with an authoritative server
  • Server-side physics via Rapier 3D; clients just render and send inputs
  • Three.js city with day/night lighting, kill feed, and K/D scoreboard
Leeward preview

Leeward

Interactive lee-wave & rotor wind tunnel — draw mountains and watch smoke, thermals, and clouds ride the 2-D flow in real time.

mountain-wind-sim.glowingghost.de
  • webgl
  • simulation
  • physics

A 2-D wind tunnel for mountain weather: a smoke rake streams over terrain you sketch directly onto the sky, revealing lee waves, rotors, and wake turbulence. Sunlit slopes heat up and launch thermals that condense into clouds at the cloudbase — drag the sun across the sky and the weather follows.

  • Draw and erase ridges live with a terrain pen; the flow reacts instantly
  • Tunable wind speed, turbulence, solar heating, thermal power, and cloudbase
  • Stable-fluids solver on WebGL2: semi-Lagrangian advection, Jacobi pressure projection, vorticity confinement
  • The whole app is one hand-written HTML file — no framework, no build step
Math Trainer preview

Math Trainer

Neon Arithmetic Defense — mental-math drills disguised as an arcade defense game. Solve fast or get overrun.

mathtrainer.glowingghost.de
  • game
  • math

Mental-math drills wearing an arcade costume. Equations descend from the top of the screen and you type the answer before they overrun the cannon.

  • Classic, Sprint, Zen and Focus modes
  • A boss every fifth level; combo multipliers up to 5×
  • Powerups: extra life, slow-mo, board-clear
MCSimulator preview

MCSimulator

Paperclips-style incremental economy game in the Media Concept universe — buy ink, set prices, outsell Basti, Uli and Andi. React + self-hosted Convex, multiplayer.

paperclip.glowingghost.de
  • react
  • convex
  • multiplayer
  • game

A Paperclips-style incremental set in the Media Concept universe. Buy ink, set your prices and out-sell Basti, Uli and Andi one order at a time.

  • React front-end on a self-hosted Convex backend
  • Real-time multiplayer lobbies
  • An economy that slowly spirals out of control
Micro Racers preview

Micro Racers

Micro Machines-style top-down drift racing across breakfast tables, pool tables and garden paths — CPU tournaments or online multiplayer for 2–4.

racing.glowingghost.de
  • typescript
  • multiplayer
  • game

Micro Machines by way of the breakfast table. Drift top-down races across pool tables, kitchen counters and garden paths — solo against the CPU or online with up to four.

  • CPU tournaments and online multiplayer (2–4)
  • Hand-drawn household tracks
  • Written in TypeScript
Minecraft Clone preview

Minecraft Clone

Browser Minecraft — authoritative Node server, Three.js/WebGL2 client. Survival, redstone, mobs, the Nether and the End, multiplayer included.

mc.glowingghost.de
  • threejs
  • typescript
  • multiplayer
  • game

A from-scratch Minecraft in the browser: an authoritative Node server streaming chunks to a Three.js / WebGL2 client. Survival, redstone, mobs, the Nether and the End are all in.

  • Server-authoritative world with client-side prediction
  • Greedy-meshed chunks — hundreds of thousands of triangles a frame
  • Multiplayer out of the box
Miniwars preview

Miniwars

1v1 real-time territory war — OpenFront-style border painting meets Mushroom Wars cities, with hidden troop counts and real-world coastline maps.

miniwars.glowingghost.de
  • phaser
  • typescript
  • multiplayer
  • game

A 1v1 real-time strategy duel: paint territory organically across the map, capture fixed cities, and manage an economy — while your opponent’s troop counts stay hidden, and so do yours. Challenge another connected commander live or drill against the bot.

  • Live 1v1 over WebSockets, plus a practice AI
  • Seven theatres: real-world coastlines (World, Mediterranean, Baltic, …) or fresh procedural continents
  • Amphibious armies, supply-line encirclement, and rockets to blast holes in the front
  • Phaser 3 client, authoritative TypeScript simulation on the server
OpusCraft preview

OpusCraft

Voxel sandbox with no engine underneath — a hand-written WebGL2 renderer, an authoritative server over WebSocket, survival and creative, and a nether to fall into.

opuscraft.glowingghost.de
  • webgl2
  • voxel
  • multiplayer
  • game

A second run at browser Minecraft, this time with nothing under it: no Three.js, just a hand-written WebGL2 renderer and its own GLSL, shipped in a ~150 KB bundle that talks to an authoritative server over a WebSocket.

  • Raw WebGL2 rendering, four web workers meshing chunks in the background
  • Server-authoritative multiplayer — shared seed, shared world, live player list
  • Survival and creative: 2×2 crafting, furnaces, chests, redstone, torches, mobs
  • Biomes from desert and savanna to taiga and jungle, day/night, and a nether
  • F3 says ~120 fps at render distance 14 with 1.8M triangles on screen
Project Euler Solver preview

Project Euler Solver

Every Project Euler problem in scope, solved and verified — solver per problem, reference answers, and a CI harness that keeps them honest.

projecteuler.glowingghost.de
  • python
  • math

Every Project Euler problem in scope, solved, verified and timed. Each problem gets its own solver, a reference answer, and a CI harness that re-runs the whole set to keep the solutions honest.

  • 522 problems, 100% solved and verified
  • Per-problem runtime tracking
  • A CI gate that fails on any regression
TerraFront preview

TerraFront

Real-time galactic conquest — paint your empire across a procedural star map, forge alliances, betray them, and end arguments with MIRVs.

terrafront.glowingghost.de
  • multiplayer
  • strategy
  • game

Real-time strategy in space: twelve empires expand across a procedurally generated galaxy, and the first to hold 60% wins. Balance troops against workers, bank gold, and decide how much of your army each attack commits.

  • Free-for-all or two-team mode, with map presets (Pangaea, Continents, Twin Titans, Nebula Expanse, Shattered Belt) and up to 11 bot empires
  • Diplomacy that matters: alliance proposals, betrayals, and an emote bar for gloating
  • Build habitats, shield generators, spaceports, and missile silos
  • Escalation ladder from warships and invasion fleets up to atom, hydrogen, and MIRV strikes
ZENITH preview

ZENITH

Celeste-style precision platformer, fully hand-rolled — no build step, no assets. Every sprite is canvas pixels, all audio synthesized live.

zenith.glowingghost.de
  • javascript
  • game

A love letter to Celeste, built from nothing. There is no build step and there are no assets — every sprite is drawn to a <canvas> at runtime and every sound is synthesized live through the Web Audio API.

  • Hand-tuned dash and wall-jump movement
  • Procedural chiptune, zero audio downloads
  • Keyboard or gamepad